

I ran a version of this adventure not too long ago and for the most part it went well. Along the way they’re forced to go through Baator, aka Hell, but the reasoning behind all of this is ultimately sound. “To Baator and Back” focuses on getting the player characters out of the prime material world and, ultimately, into Sigil. To its credit, Well begins with one of its better adventures, and that it’s also the one with a map on the poster makes me suspect everyone involved in creating the book knew it. There is fun to be had here, but unlike with The Eternal Boundaryyou kind of have to go out of your way to find it. Of the two, the second is definitely preferable, as it’s not that hard for a committed dungeon master to add new material, but at the same time if you’re largely writing an adventure yourself then why are you playing a pre-made adventure in the first place? Well features plenty of adventures in both of these categories, and the result feels neither cohesive nor satisfying. The second is a nicely open scenario with many points of interest and ideas players might explore, but not enough information to flesh things out. The first of these is a largely linear adventure, where players hit each plot point like a rollercoaster ride. The small page count for each adventure means there are two main options available, neither of which is great, and both of which we’ll see plenty of here. As I’ve mentioned before, I don’t think that this format is a particularly good one, and as a result has largely gone extinct.
EXPOSITION OF MY FAVORITE CHAPERONE PLUS
It’s not bad per se, at least not when compared with Tales, but it’s thoroughly skippable and there’s only a couple of adventures in the book I’d actually consider running.Ĭolin McComb’s Well of Worlds collects nine adventures into 128 pages plus an additional poster-map.
EXPOSITION OF MY FAVORITE CHAPERONE SERIES
Now, Well comes along to say, “Here’s what they’re like now that Planescape is here and the result is… good?” I mean, sometimes, though on the whole it’s the first work in the series that you won’t find on anyone’s best-of lists. Until now, that was what planar adventures looked like to the average player. As such, Well of Worlds had a doubly difficult time, as it was also the setting’s counterpart to Tales of the Outer Planes. They tend not to be particularly deep or groundbreaking, with the exception of David Cook’s Campaign Settingitself, but that’s fine, it’s not really their purpose.

All of these early products were based around introducing the setting and illustrating how people might set their games there. Practice: We will review the results in detail.Well of Worlds is the final of what I consider the first wave of Planescape releases. “Powwow at the End of the Word” poem by Sherman Alexie.New Immigrants Share Their Stories documentary directed by Lisa Gossels.from The Latehomecomer by Kao Kalia Yang.“A Place to Call Home” research study by Scott Bittle and Johnathan Rochkind.“Bonne Annee” personal essay by Jean-Pierre Benoit.“My Favorite Chaperone” by Jean Davies Okimoto.Theme developed through characters, setting, and plotĬhallenges and adjustments made by immigrants in the story You will also be writing an objective summary of the story: approximately 300 words typed. Text structure- exposition, rising action, climax, falling action, resolution, conflict My Favorite Chaperone close read questionsĬlose reading activities in this unit will focus onĬharacter analysis- main, minor, dynamic, static

Highlighted version of second half of Bonne Anneīrainstorming sheet to help determine theme

Students will use information learned in Unit 1 to create an expository essay focusing on immigration and the effects it has on individuals adjusting to a new culture.īonne Annee Paragraph brainstorming sheet Performance Task: (DUE ?) At the end of this collection, students will write an expository essay focusing on the challenges immigrants face and the adjustments immigrants make.
